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ViewsGnomeFrom TactWikiAs NPCsThe Gnomes of Telon hail from the underground city of Mekalia. The basic concept behind the Gnomes is they are innovative and very mechanically inclined, as such the native expression to Gnomes is reason, or green. Expect most Gnomish NPC's you parley to use the cards Infallible Proof and Itemized Comparison. Both are reason assertions. As such, when parleying a gnome it is wise to starve them of reason. This may change in the future, as hinted by Aruspex's forum post on February 21st 2007 regarding NPC's using different decks depending on the situation. As PlayersAs a Gnome you will start in the city of Mekalia. Mekalia is in north eastern Qalia under the mountains, it is a very short distance from Khal, the starting city of the Qaliatharian Humans and the Mordebi. Since Khal is a port city and relatively centrally located it isn't uncommon for Gnomes (and neighboring Qalian races as well) to operate out of Khal during the lower levels. The starter diplomacy quests for the Gnomes entail the character joining I-4, the "secret service" of Mekalia. The basic storyline of the quests involve the player being trained to become an Agent, then being sent to investigate kidnappings and murders taking place in the city. The tutorial parleys are themed to match this storyline. Some examples include a hostage negotation excersize, interrogating a prisoner, and investigating kidnappings by questioning citizens of the city.
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