From TactWiki
Each race in game has a preference for a certain expression type. Special race-only cards are earned in the tutorial and intro quests and are a starting diplomats most potent cards available. These include a 5 point Assertion card as well as supporting evaluations to fuel the racial specialty.
Here's a quick breakdown, taken from Dacian's excellent diplomacy guide ([1])
| Demand Races
| Reason Races
| Inspire Races
| Flattery Races
|
Dwarf Vulmane Varanthari Wood Elf Orc Mordebi Human
| High Elf Gnome Goblin Kojani Human
| Thestran Human Varanjar Lesser Giant Dark Elf
| Halfling Qaliathari Human Kurashasa Half Elf Raki
|
The choice of adventuring class also has an impact on the initial deck a diplomat starts out with. Like race, each class also has a preferred expression type, which determines which comments are learned by a new diplomat.
| Demand Classes
| Reason Classes
| Inspire Classes
| Flattery Classes
|
Warrior Dread Knight Necromancer
| Ranger Monk Sorcerer Disciple Druid
| Paladin Cleric Shaman
| Rogue Bard Blood Mage Psionicist
|
The Cards
Comments
Diplomats all start with the basic Snippet of Wisdom comment. Additional starting comments are determined by a diplomat's class and racial Expression preferences. These determine which 1 Influence comment cards are earned when starting out.
Assertions
Every starting diplomat gets a 3 Influence Assertion for each expression type. These four cards are Aggressive Statement, Itemized Comparison, Loud Criticism and Enticing Whisper.
Each race receives additonal Assertions based on their racial preference, including a strong 5 Influence Assertion card:
An additional 4 Influence Assertion is given based on racial expression preference:
Demand: Flurry of Arguments
Reason: Infallible Proof
Inspire: Slippery Slope
Flattery: Catch Phrase
Multi-expression Assertions
Each expression category also receives a card that uses multiple expression types, based on their strongest parley type. These cards a earned towards the end of the introductory diplomacy quest line in each starting city.
Demand: Resolution
Reason: Absolution
Inspire: Elocution
Flattery: Disillusion
Rebuttals
Each race gets a specific rebuttal during the starter quest, with an option to choose a second.
|
Dark Elf:
Dwarf:
Gnome:
Goblin:
Halfling:
High Elf:
Half Elf:
Kurashasa:
Kojani Human:
Lesser Giant:
Mordebi Human:
Orc:
Qaliathari Human:
Raki:
Thestran Human:
Varanjar:
Varanthari:
Vulmane:
Wood Elf: Disarming Rebuttal, plus a choice of Lay Blame, Greener Pastures, and Gut Feeling
|
==Racial Cards==
Each race gets a card unique to them.